Clash Royale Youtube Challenge Never Again
It's game update time! As promised in previous year, Clash Royale will be getting a game update every quarter — and that time is now. Season 34 will coincide with the quarterly update.
The focus for this update will lay the foundations for future updates. Specifically, Supercell wishes to provide an alternative way for players to progress, and provide a fun and rewarding way for players to try more decks instead of one-tricking the same deck they have played since they have installed the game.
So what's in this update?
- New Champion Mighty Miner
- Reworked badge system
- Card Mastery
- Quality of Life Improvements
- Bug Fixes
Let's dive in!
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Our video serves as a great introduction to everything you'll see in the upcoming season. Check it out first before reading!
📺 Watch on YouTube
A new Champion card will come with this update — Mighty Miner!
Unlike Miner, Mighty Miner isn't able to burrow under ground at the start of the battle, so you must deploy on your side of the arena only. His main weapon is a Drill that increases damage output over time — similar to how Inferno Tower behaves.
While effective against single targets, he is weak against swarm units since he can only target one troop at a time. However, once deployed, you can use his Explosive Escape ability (2 elixir) and drill to the other side of the arena while dropping a bomb where he once stood. This allows him to perform a quick escape and switch lanes for further attacks — creating possibilities for many surprise attacks!
Some badges will have 8 levels. Some will have 10 levels. The system is intentionally flexible by design, making it possible to add more levels where needed.
As part of this rework, the "three best finishes" will be removed and be replaced by a single badge which shows the number of times a player has been in Top-1000 Ladder or Top-1000 GT. While some would enjoy this change, I am slightly concerned that some players may find this change to be an upgrade.
To be clear, Mohamed Light's perfect 111/111 profile will become Top Ladder x3 after the update, with the ranks removed from the UI.
I hope that Supercell will find a way to re-implement these as seeing specific top ranks are in fact much more impressive to me than seeing someone with 100x Top 1k finish.
New in this update is Card Mastery. As the name implies, it is an achievement system that evaluate and reward players for playing specific cards.
Tasks will be given for each card, with example tasks like dealing X amount of damage to unlock a tier. As you unlock each level, you will be given a small amount of Gems or Gold as reward, together with a badge on your player profile.
When the update is live, every player will start their Card Mastery progression at 0. At launch, only 2 types of tasks are available. However, a third type of tasks will be available at a later date.
Type | Nature of Task | Example |
---|---|---|
Unlock | Play the card | Play Firecracker 5 times |
Task 1 | Always making progress with the card, but progress faster if played well | Deal 185k total damage with Firecracker |
Task 2 | Receive decent value from the card in order to make significant progress | Hit units / towers 5600 times with Firecracker |
Task 3 | Only make progress when generating significant value with a single play of a card | Fire 6 or more shots with a single Firecracker 100 times |
Rarity | 1st Tier | 2nd Tier | 3rd Tier |
---|---|---|---|
Common | 200 cards | 2000 Gold | 150 Gems |
Rare | 100 cards | 4000 Gold | 150 Gems |
Epic | 20 cards | 6000 Gold | 150 Gems |
Legendary | 2 cards | 8000 Gold | 150 Gems |
Champion | 1 card | 10000 Gold | 150 Gems |
Total:
Rarity | Cards | Gold | Gems |
---|---|---|---|
Common | 28 | 56000 | 4200 |
Rare | 28 | 112000 | 4200 |
Epic | 29 | 174000 | 4350 |
Legendary | 18 | 144000 | 2700 |
Champion | 4 | 40000 | 600 |
Total | 107 | 526000 | 16050 |
Rarity | 1st Tier | 2nd Tier | 3rd Tier |
---|---|---|---|
Common | 3000 Gold | x200 | 300 Gems |
Rare | 6000 Gold | x100 | 300 Gems |
Epic | 9000 Gold | x20 | 300 Gems |
Legendary | 12000 Gold | x2 | 300 Gems |
Champion | 15000 Gold | 300 Gems | 450 Gems |
Rarity | Cards | Gold | Gems |
---|---|---|---|
Common | 28 | 84000 | 8400 |
Rare | 28 | 168000 | 8400 |
Epic | 29 | 261000 | 8700 |
Legendary | 18 | 216000 | 5400 |
Champion | 4 | 60000 | 3000 |
Total | 107 | 789000 | 33900 |
Type | Cards | Gold | Gems |
---|---|---|---|
Type 1 | 107 | 526,000 | 16,050 |
Type 2 | 107 | 789,000 | 33,900 |
Total | 107 | 1,315,000 | 49,950 |
We've done the math — the total value of all the rewards is about 488 USD!
Rarity | Common | Rare | Epic | Legendary | Champion | Total |
---|---|---|---|---|---|---|
Count | 28 | 28 | 29 | 18 | 4 | 107 |
WCs / card | 400 | 200 | 40 | 4 | 0 | 644 |
Gold / card | 5,000 | 10,000 | 15,000 | 20,000 | 25,000 | 75,000 |
Gems / card | 450 | 450 | 450 | 450 | 900 | 2,700 |
WCs | 11,200 | 5,600 | 1,160 | 72 | 0 | 18,032 |
Gold | 140,000 | 280,000 | 435,000 | 360,000 | 100,000 | 1,315,000 |
Gems | 12,600 | 12,600 | 13,050 | 8,100 | 3,600 | 49,950 |
WCs in USD | 2 | 10 | 21 | 51 | 0 | 84 |
Gold in USD | 5 | 10 | 16 | 13 | 4 | 47 |
Gems in USD | 90 | 90 | 93 | 58 | 26 | 357 |
Total USD | 97 | 110 | 129 | 122 | 29 | 488 |
The 2022 Q1 Update will have lots of quality-of-life improvements!
Player have long complained about the crown counter on the sides of the UI. This counter will now vanish after X seconds at the start of the battle and appears again only when a crown is taken.
Previously known as the "Practice party mode", the 1v1 Showdown mode will be here to stay forever. In this party mode, you will play with your own card levels, and you can earn chests when you win — but your trophies won't change whether you win or lose.
It's finally here — you can now copy decks from deck slots to play in challenges!
Bandit Bug Fix
Bandit dash is fixed!
Fisherman sometimes get stuck in the middle of the battle field. It's now fixed.
You can now toggle for 120Hz mode if your device supports it
Similar to all other spells in the game, Lightning will now have its visual area of effect. 🚨 This means that you won't be able to cast an "invisible lightning" at the bridge to cycle cards in the beginning of the battle anymore. After the update, this will show up in the arena and your opponent will know that you have just wasted 6 elixir!
Here's a list of minor bug fixes and improvements implemented in the 2022 Q1 update (verbatim from patch notes):
- Fixed an issue with Golden Knight not dashing properly while targeting a moving unit.
- Fixed an issue where cloning Skeleton King during his ability animation would cancel the ability.
- Fixed a rare crash when players in lower arenas are using strikes on their chest rewards.
- Fix deploy SFX for Electro Giant and Mother Witch.
- Fixed a rare crash when Electro-Giant received certain types of damage.
- Fixed an issue with Electro-Giant's zap damage behaving inconsistently.
- Fixed an issue where units could sometimes ignore the pull effect of Tornado.
- Fixed a crash that could occur in Mega Deck modes.
- Fixed issues with name creation/changes that could cause the player to disconnect.
- Fixed issues when viewing clan mates' cards in the clan chat.
- Fixed a stats rounding issue with the Skeleton King's summoned skeletons.
- Fixed a number of rare crash occurrences.
- Numerous back-end improvements and optimizations.
We're getting a brand new arena to coincide with the game client update and Mighty Miner launch — the Mighty Mine Arena!
There are two tower skins for this season.
The Mighty Miner Tower Skin will be available to Pass Royale owners for the April season.
Mighty Miner tower skin set. Pass Royale at Tier 10. | |
Mighty Miner King Tower. | |
Mighty Miner Princess Tower. |
Also called the Gem Mine Tower Skin, this tower skin will be available at the shop.
Mine Cart tower skin set. Shop. | |
Mine Cart King Tower. | |
Mine Cart Princess Tower. |
There will be five emotes this season. 😱 Ok… technically there are 4, because one of them was a prize for players who participated in the Royale Crown Down event. But since we have never written about that emote, we will include that here.
This is also known as the Mighty Miner Drill emote. Unlocked at the Mighty Miner Launch Party (Challenge).
Also known as the Mighty Miner Explosive Goodbye emote, this emote shows the Mighty Miner saying goodbye and dropping a bomb in his place. It's adorable!
Pass Royale at Tier 20.
More Miner emotes — this emote shows the Miner digging through the dirt until he is completely buried.
In-App Purchase / Shop.
This emote shows the shovel used by the Miner, with flowers in his path. Mining for Gold Challenge.
Here's the emote that's technically for Season 33 for the Royale Crown Down event — it's an emote showing Royal Giant tidying up his hair and face for an event.
An Epic Book of Cards at Tier 35 on the free track of Pass Royale. |
Two cards will be boosted.
This is the first Champion card that will be boosted upon launch!
Season 34: Challenges and Global Tournaments
Date | Name | |
---|---|---|
Launch | Mighty Miner Launch Party | |
Apr 7-13 | Mighty Miner Draft for Gems | |
Apr 13-16 | Global Tournament | |
Apr 16-21 | Mega Deck Challenge | |
Apr 22-27 | Miner's Mine for Gold | |
Apr 24 | Global Tournament - Ramp Up | |
Apr 28 - May 1 | x2 Elixir Draft Challenge |
April 1st is just a normal day in the life of Clash Royale and should be of nothing of interest for any for you…
Active in Party mode from April 1-3.
2v2 Touchdown Draft | |
Rage | |
Ramp Up | |
Elixir x3 |
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Source: https://royaleapi.com/blog/season34?lang=en
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